The PushButton Engine is a Flash game engine and framework that's designed for a new generation of games. It makes it easy to bring together great existing libraries and components for building Flash games and makes it possible to spend less time on code and more time on building fun games.
ABC Path Solver is a Perl program and library that automatically solves an ABC Path game while giving the reasoning. ABC Path is a puzzle game in which one should position the letters from "A" to "Y" in a 5*5 grid based on clues. It is featured in brainbashers.com. ABC Path Solver uses a mixture of deduction and solving by trying several branches, which should allow it to solve all initial boards.
CorsixTH is a clone of Theme Hospital. As computers evolve, we risk losing some classic games. Bullfrog's Theme Hospital, published in 1997, is a classic simulation game, but getting it to run natively on modern operating systems is getting progressively harder. CorsixTH aims to reimplement the game engine of Theme Hospital, and to be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented, the project will serve as a base from which extensions to the original game can be made.
ABC Path Generator is a program and a Perl library that generates layouts of ABC Path based on the input of a random number generator. Giving different seeds to the generator will yield different layouts. ABC Path is a puzzle game in which one should position the letters from "A" to "Y" in a 5*5 grid based on clues. It is featured on brainbashers.com. ABC Path Generator makes use of depth-first-search to find usable final paths, and then assigns the clues for it, also using DFS.
Binary Puzzle Solver in Ruby is an automated solver for Binary Puzzles (a kind of logic game) featured on http://www.binarypuzzle.com/. The solver contains an API and a commandline program and explains why it thinks the player should place a 0 or a 1 in the box. Although it contains only a subset of the moves the authors could think of and does not use backtracking, it was able to solve all the puzzles from binarypuzzle.com which the authors tried.