album is a free HTML/XHTML photo album and gallery generator that supports themes/skins. You can choose different themes or write your own to get different layouts and styles. It creates all your thumbnails (including directory thumbnails) and descends into directories so you can organize your photos. See the home page for more examples. album is also multi-lingual, with many languages being added all the time. N.B.: The purchase link is provided for donations; the software does not cost anything.
AgileGallery is a photo gallery that processes the XML output from Picasa, generates paging and thumbnails, and displays the full sized photos along with any captions entered in Picasa. AgileGallery presently comes in two flavors: one that uses AJAX for the interface and one that uses Flash. AgileGallery does not require any server-side technology to generate photo galleries.
MiGLayout is a versatile and flexible Swing and SWT layout manager. It uses string constraints or API type-checked constraints to format the layout. Strings are both short to type and easy to understand. MiGLayout can produce flowing, grid-based, absolute (with links), grouped, and docking layouts. It was created to be to manually coded layouts what Matisse/GroupLayout is to IDE-supported visual layouts.
LinPHA is an easy-to-use, multilingual, flexible photo/image archive/album/gallery written in PHP. It uses an SQL database (MySQL/PostgreSQL/SQLite) to store information about your pictures. It comes with an HTML-based installer, so you don't need experience in setting up SQL databases. Thumbnails are created as needed and stored in the SQL DB. It features complete user management, top ten statistics, hidden albums, different themes, slideshow, filemanager, uploader, watermarks, benchmark, printing, and more.
Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.