STMX is a high-performance Common Lisp library for composable Transactional Memory (TM), a concurrency control mechanism aimed at making concurrent programming easier to write and understand. Instead of traditional lock-based programming, one programs with atomic memory transactions: if a memory transaction returns normally it is committed. If it signals an error, it is rolled back. Transactions can safely run in parallel in different threads, are re-executed from the beginning in case of conflicts or if consistent reads cannot be guaranteed, and effects of a transaction are not visible from other threads until committed. This gives freedom from deadlocks, automatic rollback on failure, and aims to resolve the tension between granularity and concurrency.
SLIME is an integrated development environment for Common LISP which does everything you would expect from an IDE: code evaluation, compilation, macro expansion, and auto-completion. It also finds definitions of functions, and marks LISP forms which the compiler finds to be erroneous. It provides easy access to implementation-specific online documentation as well as the ability to look up symbols in the ANSI Common Lisp HyperSpec. Further, it includes an interactive debugger and object inspector.
BMDFM allows one to run an application in parallel on shared memory multiprocessor (SMP) systems. BMDFM automatically identifies and executes all parallelism of unparallelized programs due to the static and mainly dynamic scheduling of the data flow instruction sequences derived from the formerly sequential program. BMDFM's dynamic scheduling subsystem performs an efficient SMP emulation of Tagged-Token DFM to provide the transparent dataflow semantics for the applications. No directives for parallel execution are required. No highly knowledgeable parallel programmers are required.
Nyquist is an elegant and powerful language for sound synthesis and music composition. Unlike score languages that tend to deal only with events, or signal processing languages that tend to deal only with signals and synthesis, it handles both in a single integrated system. It is also flexible and easy to use because it is based on an interactive Lisp interpreter. You can design instruments by combining functions (much as you would using the orchestra languages of Music V, cmusic, or Csound). You can call upon these instruments and generate a sound just by typing a simple expression. You can combine simple expressions into complex ones to create a whole composition. It runs under any Unix environment, MacOS, Windows 95, and Windows NT, and it produces sound files as output (or direct audio output under Windows).