EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.
U++ is a C++ cross-platform rapid application development suite focused on programmers' productivity without sacrificing runtime performance. Based on strictly deterministic design, it provides a viable alternative to garbage-collected platforms, even for business logic oriented problems.
Humm and Strumm is a 3D adventure game in which two players must collaboratively solve puzzles and fight enemies in order to stop the evil Dr. Geoff from taking over the world. Humm and Strumm is set in a psychedelic fairytale world, with lands such as a giant cupcake and a musical forest. The main characters, Humm and Strumm, are armed with yo-yos for weapons. Humm and Strumm has two modes of play: Adventure Mode, in which two players fight Dr. Geoff, and Tag Mode, in which up to eight players play a game of tag using their characters' weapons.
Xye is a puzzle game in which the objective is to get all the gems in each level. The mission is not as easy as it sounds: there are traps, monsters, and very hard puzzles everywhere. The player can interact with objects in the game in a lot of ways, and some of the objects can also interact with other objects.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.
MiniD is a scripting language influenced by Lua, D, Io, Python, and other languages. It has a C-style syntax, is dynamically typed, and is designed to be easily embedded within and extended by a larger host application. It is written in (and is designed to be used from) the D programming language. It can also be used as a standalone language. Some external libraries are currently under development, including bindings to SDL, OpenGL, and libpcre.