Ghostscript is a processor for PostScript and PDF files. It can rasterize these files to a wide variety of printers, devices for screen preview, and image file formats. Since applications tend to prepare pages for printing in a high-level format such as PostScript, most Unix users with low-level bitmap printers, such as inkjets, use GhostScript as part of the printing process. In addition, Ghostscript is capable of converting PostScript files, functionality comparable to Adobe Acrobat Distiller, but on the command line. In addition, Ghostscript is used for file import and viewing by a great many other applications, including xv, ImageMagick, gimp, and xdvi. Several GUI wrappers for viewing PostScript and PDF files exist, including GSview, ghostview, gv, ggv, and kghostview. This is far from a comprehensive list.
album is a free HTML/XHTML photo album and gallery generator that supports themes/skins. You can choose different themes or write your own to get different layouts and styles. It creates all your thumbnails (including directory thumbnails) and descends into directories so you can organize your photos. See the home page for more examples. album is also multi-lingual, with many languages being added all the time. N.B.: The purchase link is provided for donations; the software does not cost anything.
There are many photo-gallery programs available. Zoph is different, as it concentrates on the management of large collection of photos instead of just showing them on the Web. It can store a lot of information about your photos, including the regular EXIF info, photographer, location, title, description, rating, and the people in the photo. Photos can appear in multiple albums and categories. Additional features include search, slideshows, lightboxes, email, access privileges, and multiple languages.
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
gvSIG is an easy to use Java desktop GIS. It has a friendly interface, and can access some popular formats (e.g. SHP, DGN, DXF, DWG, TIFF, JPEG, ECW, SID, etc). It will integrate in a single view both local vector and raster data, as well as remote data through WMS or WCS. It allows layout design for printing. It is meant for end-users of geographical information, and currently has Spanish, Valencian, English, and 6 more interfaces. It's designed to be easily extended.
view3dscene is a browser for VRML (1.0 and 2.0) and X3D, and a viewer for other 3D model formats (3DS, MD3, Wavefront OBJ, and Collada are handled). It supports viewing the scene in the "Examine" mode and walking in the virtual world with features such as collision detection and gravity. Rendering is done using OpenGL. Many advanced 3D graphic effects are available, like mirrors (flat and through cube environment mapping), shadows (shadow maps and shadow volumes), GLSL shaders and more. The program can also convert files from 3DS, MD3, Collada and other formats to X3D and pretty-print VRML and X3D files.
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.