RSS 7 projects tagged "Windows"

Download Website Updated 10 Jan 2008 Micropolis

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Pop 45.48
Vit 1.00

Micropolis is a city simulation game engine based on the original classic SimCity source code. Micropolis is based on the Tcl/Tk version of SimCity. It consists of the micropolis module, which is the engine recast as a C++ class; the cellengine module, which is a cellular automata machine engine; and the tileengine module, which is a Cairo based tile renderer. It is intended to be used with the OLPC's Sugar user interface environment, but layered so the core code is useful in other contexts.

Download Website Updated 22 Aug 2004 XBashServ

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Pop 19.90
Vit 1.00

XBashServ is program to help run and manage computer game servers and other general network servers. It is designed to be easy to use so that you spend less time setting up the server and so that more players have more time to enjoy gaming on it.

Download Website Updated 27 Mar 2004 Trebuchet Tk

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Pop 12.29
Vit 2.33

Trebuchet Tk is a MUCK/MUSH/MOO GUI client written entirely in TCL/Tk. It supports both Unix/X11 and Windows, and includes powerful scripting, triggers, hilites, macros, quickbuttons, keybinds, etc. that you would expect from a good MU* client. It also supports MCP simple-edit, and GUI dialog packages for MOO and FBMUCK6. For Muck users, Trebuchet also supports intelligent colored editing of MUF and MPI programs.

No download Website Updated 03 May 2002 SMM++ Mud Client

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Pop 58.22
Vit 3.31

SMM++ Mud Client is a mud client with extended and unique features. Aside from all standard mud client functionality like ANSI color support, aliases, action triggers, and tab-completion, SMM++ features a highly-customizable user interface (labels, buttons, and menus) and unique and powerful mapping capabilities, and SMM++ is the only mapping crossplatform (Tcl/Tk based) mud client available.

No download Website Updated 30 Jan 2001 World Foundry

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Pop 39.42
Vit 1.00

World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. It was originaly created as a commercial product, but is now being released under the GPL. The engine was designed from the beginning to be cross platform, and ran on Windows (DirectX, GL), and the Sony Playstation. The production pathway ran on Windows, and extended 3DStudio Max to be our level editor. The engine is currently being ported to Linux (it runs, but needs work), with plans to port the production pathway as well. Developers are wanted to help with this effort.

Download Website Updated 30 Jan 2001 The Nebula Device

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Pop 55.57
Vit 2.74

The Nebula Device is a free multiplatform game engine currently running under Linux and Windows. It uses OpenGL and/or Direct3D for rendering and Tcl/Tk for scripting. Living C++ objects can be browsed and manipulated at runtime from the builtin console, or remotedly from a minimal terminal based console app. A powerful channel animation system allows any floating point attribute to be animated, and specialized animator classes allow things like realtime bone animation with weighted vertex skin.

Download Website Updated 30 Jan 2001 Doblet dynamic distributed object environment

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Pop 54.99
Vit 1.00

Doblet is a framework/environment to easily build, deploy, and use interactive distributed objects. It was originally intended for chat, but can also enhance interactive Web sites.

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Project Spotlight

Aircrack-ng

The next generation of aircrack.

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Project Spotlight

poppler

A PDF rendering library.