GSL shell offers an interactive user interface that gives access to the GSL collection of mathematical functions. It is based on the powerful and elegant scripting language Lua. GSL shell is not just a wrapper over the C API of GSL, but offers a much more simple and expressive way to use GSL. The objective is to give the user the power to easily access GSL functions without having to write a complete C application. It also has a powerful module to produce plots or almost any kind of graphics based on data or functions.
Bitfighter is a game that feels a little like Asteroids on steroids. It's a multiplayer space-based combat and strategy game, featuring customized ships, multiple game modes, cool retro graphics, and smooth network play. It also includes a full featured level editor, Lua scriptable bots, and other cool features. It has a very active development team, so the game keeps improving.
GraphicsMagick is a robust collection of tools and libraries which support reading, writing, and manipulating an image in over 90 major formats including popular formats like DPX, DICOM, BMP, GIF, JPEG, JPEG-2000, PDF, PNG, PNM, SVG, and TIFF. A high-quality 2D renderer is included, which provides a subset of SVG capabilities. C, C++, Perl, Tcl, and Ruby are supported. Originally based on ImageMagick, GraphicsMagick focuses on performance, minimizing bugs, and providing stable APIs and ABIs. It runs on all modern variants of Unix, Windows, and Mac OS X.
TacitPixel (formerly libTAP ) is a prototyping system for virtual reality and augmented reality applications. It runs on a variety of platforms. RAP (rapid application prototyping) is done through the Lua interface, which mirrors the C++ namespace as closely as possible. libTAP has a small but distinctive feature set, focused on prototyping of realtime 3D simulations.
EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.