ffnet is a fast and easy-to-use feed-forward neural network training solution for Python. You can use it to train, test, save, load, and use an artificial neural network with sigmoid activation functions. Any network connectivity without cycles is allowed (not only layered). Training can be performed with several optimization schemes, including genetic alorithm based optimization. There is access to exact partial derivatives of network outputs versus its inputs. Normalization of data is handled automatically by ffnet.
Berkeley DB XML is a native XML database engine for use within your product. Made available as a C++ library with language bindings for Java, Perl, Python, PHP, and Tcl, it integrates directly into your application (it is not a standalone database server). It provides XQuery access into a database of document containers. XML documents are stored and indexed in their native format using Berkeley DB as the transactional database engine.
The Biochemical ALgorithms Library (BALL) is a framework for rapid application development in molecular modeling and structural bioinformatics. BALL provides an extensive set of data structures as well as classes for molecular mechanics, advanced solvation methods, comparison and analysis of protein structures, file import/export, NMR shift prediction, and visualization. Its extensibility results from an object-oriented and generic programming approach.
PyQwt is a set of Python bindings for the Qwt class library which contains widgets for scientific and engineering applications. It allows you to integrate PyQt, Qt, Qwt, the Numerical Python extensions, and optionally SciPy in a GUI Python application or in an interactive Python session.
PMS/PyPubSub (short for Python Message Service / Python based Publish Subscribe) is a framework for implementing a publish subscribe mechanism into a Python application. A python process somewhere in the network publishes one or more topics which consist of Python objects. Multiple processes in the network can subscribe to fresh updates of the published topics. A publisher and its subsribers are fully decoupled. The datatype of a topic can be freely defined and changed at runtime. New publishers and subscribers can easily be added at runtime.
Micropolis is a city simulation game engine based on the original classic SimCity source code. Micropolis is based on the Tcl/Tk version of SimCity. It consists of the micropolis module, which is the engine recast as a C++ class; the cellengine module, which is a cellular automata machine engine; and the tileengine module, which is a Cairo based tile renderer. It is intended to be used with the OLPC's Sugar user interface environment, but layered so the core code is useful in other contexts.
Flightdeck-UI is a project that utilizes the ideas in the design of aircraft controls and instruments for creating general purpose user interfaces. The project includes Flightdeck-UI Online (a Web-based monitoring system that works entirely through the browser), the Multi-Variable Monitor (MVM) application, and a Tkinter widget library. Flightdeck-UI Online is installed on a Web server. The MVM application provides a graphical editor with theme support for quickly creating Flightdeck-UI control panels. It is possible but not necessary to write code in order to use MVM.