StepSim is a lightweight step-based simulation module written in Python. It can do simple real-time simulations of discrete systems. StepSim supports step-by-step simulation or can run until a break condition occurs. Simulations are made up of containers and converters. A container stores a discrete amount of units of a certain type. A converter draws units from one or more containers and delivers the result to another container. StepSim does not even attempt to do any parallel processing. It processes converters round-robin in a fixed order.
Gravit is a gravity simulator. It uses Newtonian physics using the Barnes-Hut N-body algorithm. Although the main goal of Gravit is to be as accurate as possible, it also creates beautiful looking gravity patterns. It records the history of each particle so that it can animate and display a path of its travels. At any stage you can rotate your view in 3D and zoom in and out. Gravit uses OpenGL, Lua, SDL, SDL_ttf, and SDL_image.
Widelands is an economic and military simulation game. The map is shown in parallel perspective with 3-dimensional terrain. Buildings and units are animated. The player controls a tribe. Land is claimed and held by military presence and then used to build an economy to support military expansion and confrontation. The project is a work in progress where much remains to be done; computer players and multiplayer are in very early stages of development. Some features that have already been implemented are exploration, fog of war, sound effects, background music, adjustable simulation speed, a few tutorial campaigns, translations to several languages, and a map editor.
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++/STL without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. Since the quality of the individual agent's trajectory is high, PEDSIM can be used for creating massive pedestrian crowds in movies.
Thousand Parsec is a turn-based space empire building game, as well as a framework for creating a similar group of games, which are often called 4X games (eXplore, eXpand, eXploit, and eXterminate). Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system where new technologies may be introduced mid-game.