GraphicsMagick is a robust collection of tools and libraries which support reading, writing, and manipulating an image in over 90 major formats including popular formats like DPX, DICOM, BMP, GIF, JPEG, JPEG-2000, PDF, PNG, PNM, SVG, and TIFF. A high-quality 2D renderer is included, which provides a subset of SVG capabilities. C, C++, Perl, Tcl, and Ruby are supported. Originally based on ImageMagick, GraphicsMagick focuses on performance, minimizing bugs, and providing stable APIs and ABIs. It runs on all modern variants of Unix, Windows, and Mac OS X.
GSL shell offers an interactive user interface that gives access to the GSL collection of mathematical functions. It is based on the powerful and elegant scripting language Lua. GSL shell is not just a wrapper over the C API of GSL, but offers a much more simple and expressive way to use GSL. The objective is to give the user the power to easily access GSL functions without having to write a complete C application. It also has a powerful module to produce plots or almost any kind of graphics based on data or functions.
gvSIG is an easy to use Java desktop GIS. It has a friendly interface, and can access some popular formats (e.g. SHP, DGN, DXF, DWG, TIFF, JPEG, ECW, SID, etc). It will integrate in a single view both local vector and raster data, as well as remote data through WMS or WCS. It allows layout design for printing. It is meant for end-users of geographical information, and currently has Spanish, Valencian, English, and 6 more interfaces. It's designed to be easily extended.
Inkscape is a drawing tool with capabilities similar to Illustrator, Freehand, and CorelDraw that uses the W3C standard scalable vector graphics format (SVG). The supported SVG features include basic shapes, paths, text, markers, clones, alpha blending, transforms, gradients, and grouping. In addition, it supports Creative Commons meta-data, node-editing, layers, complex path operations, text-on-path, and SVG XML editing. It also imports several formats like EPS, Postscript, JPEG, PNG, BMP, and TIFF and exports PNG as well as multiple vector-based formats.
Doom was the classic 3D shoot'em'up game from id Software. PrBoom is a game engine for playing Doom levels, which runs on both Windows and Linux/Unix systems. It uses the SDL graphics library. PrBoom a very faithful Doom port, with great effort taken to be compatible with as many original Doom levels and demos as possible.
Ghostscript is a processor for PostScript and PDF files. It can rasterize these files to a wide variety of printers, devices for screen preview, and image file formats. Since applications tend to prepare pages for printing in a high-level format such as PostScript, most Unix users with low-level bitmap printers, such as inkjets, use GhostScript as part of the printing process. In addition, Ghostscript is capable of converting PostScript files, functionality comparable to Adobe Acrobat Distiller, but on the command line. In addition, Ghostscript is used for file import and viewing by a great many other applications, including xv, ImageMagick, gimp, and xdvi. Several GUI wrappers for viewing PostScript and PDF files exist, including GSview, ghostview, gv, ggv, and kghostview. This is far from a comprehensive list.
pngquant is a batch conversion utility to quantize and dither truecolor PNG images, especially those with a full alpha channel, down to "RGBA-palette" PNGs (i.e., PLTE + tRNS in PNG parlance). Such images are usually two to four times smaller than the full 32-bit versions, and partial transparency is preserved quite nicely. This makes pngquant especially useful both for Web sites and for PlayStation 2 development, where one of the texture formats is RGBA-palette-based (though not PNG-compressed).
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.