libnode is a C++ implementation of Node.js. Just like Node.js, libnode provides non-blocking I/O, which enables you to develop scalable Web applications in C++. The memory management of libnode is automatic, based on either shared_ptr or bdw-gc. libnode is good to use on embedded devices because its system resource consumption is lower than Node.js.
Luxand FaceSDK is a multi-platform library that enables developers to build a variety of applications requiring fast and precise face recognition and identification. It supports Web, Windows, Linux, Mac OS X, iOS, and Android applications, and enables still image and real-time face-based biometric authentication.
jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java, and aimed at wide accessibility and fast deployment to desktop, Web, and mobile platforms. It is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation.
MatrixSSL is an embedded SSL and TLS implementation designed for small footprint devices and applications requiring low overhead per connection. The library is less than 50K on disk with cipher suites. It includes SSL and TLS client and server support, session resumption, and implementations of RSA, AES, 3DES, ARC4, SHA1, and MD5. The source is well documented and contains portability layers for additional operating systems, cipher suites, and cryptography providers.
TacitPixel (formerly libTAP ) is a prototyping system for virtual reality and augmented reality applications. It runs on a variety of platforms. RAP (rapid application prototyping) is done through the Lua interface, which mirrors the C++ namespace as closely as possible. libTAP has a small but distinctive feature set, focused on prototyping of realtime 3D simulations.