PDFreactor is a formatting processor to convert HTML and XML to PDF. It uses Cascading Style Sheets (CSS) to define page layout and styles. It allows you to dynamically generate PDF documents such as invoices, delivery notes, shipping documents, or print versions of Web content on-the-fly. Vector graphics (SVG), barcodes, MathML, XSLT, and CMYK colors are supported. All common J2EE application servers are supported. Complete .NET, PHP, Perl, Python, and Ruby APIs are included. Direct integration into automatic build processes using Apache Ant is also possible.
Jabylon is an extensible Web-based translation management software. It is meant primarily as a tool to help translators and developers manage and create translations. Jabylon supports translations of Java, Android, and iOS applications. It features tight integration into various source code management systems, a feature-rich Web editor, and a REST API to upload or download translations. It can also be used to offer your user community an easy way of contributing translations for new languages or suggest changes to existing translations.
openpom is a Web interface based on NDO for Nagios or Icinga. It allows you to view almost everything about Nagios or Icinga in a single page: alert, ack, downtime, comment. You can also interact with Nagios or Icinga through ack, downtime, comment, disable, and reset buttons. You can filter on hosts and services states (such as critical, warning, unknown, ok, or outage). The status popin allows you to display graphs, either the ones from Nagios (trends.cgi) or custom ones based on RRD (such as pnp4nagios).
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.