RSS 6 projects tagged "Windows"

No download Website Updated 14 Feb 2014 Bitfighter

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Pop 185.01
Vit 8.65

Bitfighter is a game that feels a little like Asteroids on steroids. It's a multiplayer space-based combat and strategy game, featuring customized ships, multiple game modes, cool retro graphics, and smooth network play. It also includes a full featured level editor, Lua scriptable bots, and other cool features. It has a very active development team, so the game keeps improving.

No download Website Updated 19 Dec 2012 Turious

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Pop 97.13
Vit 3.47

Turious is a cross-platform turn-based strategy game. It features dynamically generated maps, AIs that can be used with both online multi-player and single player modes, and 6 classes of civilian and military units. It uses the Rosethorn Game Library.

Download No website Updated 08 Mar 2010 Dolphin-emu

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Pop 52.82
Vit 1.00

Dolphin is a Nintendo GameCube, Wii, and Triforce emulator for Microsoft Windows, Linux, and Mac OS X (on Intel-based machines), it is the first emulator to successfully run commercial GameCube and Wii games, and is still the only emulator capable of running commercial Wii games.

No download Website Updated 05 May 2009 The Gamebook Engine

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Pop 51.38
Vit 2.41

The Gamebook Engine is a cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.

No download Website Updated 19 Dec 2012 RoseThorn Game Library

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Pop 40.06
Vit 22.00

RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.

Download Website Updated 26 Jan 2011 Open Media Engine

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Pop 21.35
Vit 34.33

Open Media Engine (OME) is a 3D media engine using OpenGL 3+, OpenAL, ODE, SDL, and Lua, written in C++ and Boost.

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GNU Parallel

Software to build and execute shell command lines from standard input in parallel.

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MDIUtilities

A set of utility classes that can be used for Desktop application development.