Bigloo is an implementation of the Scheme programming language. It relies on an optimizing compiler from Scheme to C. Bigloo enables connections between Scheme code and C code. It proposes many extensions to Scheme such as a regular parser compiler, an lalr parser compiler, pattern matching, an object layer, etc.
Roadsend PHP produces optimized stand alone applications, libraries, and Web applications from standard PHP source code. The compiler produces native machine code, not PHP byte code, so no interpreter is required. It is a new implementation of the PHP language and runtime environment compatible with Zend PHP. It does not share any code with the original PHP implementation.
Thousand Parsec is a turn-based space empire building game, as well as a framework for creating a similar group of games, which are often called 4X games (eXplore, eXpand, eXploit, and eXterminate). Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system where new technologies may be introduced mid-game.
Scsh is a systems-programming environment for POSIX systems and Win32, embedded in the Scheme programming language. It includes a high-level process notation for writing shell-script like programs, with pipelines and redirections. Scsh additionally provides low-level access to POSIX primitives, plus important non-POSIX extensions such as sockets. Scsh is implemented on top of Scheme48, a portable bytecode implementation of Scheme. A number of user-contributed extensions are available, including an extensible HTTP and FTP server, a socket-level PostgreSQL interface, a programmable text formatting language, and a Postscript generation language.
Eleven is a programming language for creating robust, scalable Web applications quickly and easily. It offers a 20x programmer productivity increase over traditional server programming languages like ASP, PHP, and JSP by automating state management and taking control of the application's look and feel. From high-level source code with a simple, C-like syntax, the compiler generates complete, ready-to-run implementations in PHP or mod_perl. Applications maintain their state in a relational database and are inherently fault-tolerant, secure, and scalable.
FramerD is a semi-structured object database integrated with a Scheme-based scripting language which supports multi-lingual programming (with pervasive Unicode), a stable module system for programming in the large, distributed applications (via an extensible RPC protocol), non-deterministic (PROLOG-like) evaluation for search and set operations, multi-threaded program execution, extensive tools for text and language analysis, built-in HTML/XML/MIME parsers, and intuitive (CGI- and FastCGI-based) Web scripting. The built-in object database robustly supports millions of objects and indexed access to those objects, both through disk files and networked servers.
Halyard is a scriptable multimedia engine with support for video, audio, graphics, and user interaction. It currently runs on Windows, and has a preliminary Macintosh port. It is based on PLT Scheme, wxWidgets, and the Quake 2 Engine. It includes a rudimentary IDE based on Scintilla.