A-OK! The Wings of Mercury is a realistic simulation of the Mercury spacecraft. It features 3D graphics, fully functional control panels, networked simulations, and a complete manual. It uses the actual checklists used by the astronauts. Orbital and Sub-Orbital missions can be simulated. Orbital missions and a Mission Control Center simulator are available to registered users.
ACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data. It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.
AYUMiS is a project aiming to create a cross-platform MMORPG set in space. It is developed in C++ with ClanLib. It will give the player full control over the game universe, with no NPCs or pre-planned storyline. It attempts to give the player a full range of choices and open-ended gameplay.
BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows 95/98/NT/2000, Linux, MacOS 10.x, Irix, Solaris, and others. An OpenGL accelerator is highly recommended, but it is playable with 3D in software.
Booruatsukaigaumai is a one-key desk game using OpenGL 3D scene rendering. Your task is to guide a number of red balls through 6 different levels full of blocks, holes, and gates. You have to make the balls go through as many gates as possible, which earns you the score points. However, you only have one key to control the desk tilt, which makes balls roll to the right (when the key is pressed) or to the left (when the key is released). Any other movement of the balls is controlled only by gravity and interaction with blocks, holes, and other balls. Even if the principle seems to be very simple, the game can be quite challenging.
Championship Generator produces a list of all the meetings which must occur between the participants of a championship. It can be used to produce the challenges between teams if competitions are not foreseen to directed elimination. It supports championships where it is necessary to consider the matches at home and away. It can also try to avoid fights between the big teams in the first and last days. It also supports the case in which two teams have a mutual stadium, and therefore cannot simultaneously play at home or away.
CorsixTH is a clone of Theme Hospital. As computers evolve, we risk losing some classic games. Bullfrog's Theme Hospital, published in 1997, is a classic simulation game, but getting it to run natively on modern operating systems is getting progressively harder. CorsixTH aims to reimplement the game engine of Theme Hospital, and to be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented, the project will serve as a base from which extensions to the original game can be made.