Blood Makes the Grass Grow Green (BMTG3) is a multi-player, side-scrolling, 1-dimensional strategy game that pits two people against each other in a duel over a stretch of land. Each player is positioned in a bunker at opposite ends of the map and tasked with deploying the right personnel and vehicles to capture FOBs (forward operating bases) and overrun your enemy's bunker. Currently there are 5 different units available. Timing, unit selection, and basic strategy are all necessary for success.
The Cafu Engine is an all-purpose, modern 3D graphics engine and game development kit. It is feature complete to get you started quickly. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. Written in C++, the tools, libraries, and framework have been designed to make the development of new games and other 3D applications easy. They are actively and continuously developed in order to provide the latest technology.
Construder is a 3D game featuring a dynamic infinite world of cubes to explore and change. In an artificial infinite structure, the player has to gather resources for construction purposes and for basic survival. Its 3D engine and basic game play are inspired by Minecraft and Infiniminer. The goal is to get 10,000,000 score points and get the "Construder" rank. Dangers the player might run into are starvation, as all actions require biological energy, and the randomly appearing robot drones that teleport the player far away. The game is feature complete and ready to play.
Dandelion is a 3D graph rendering application which can be controlled across a network. Its main purpose is to allow clear network graphs to be rendered in a window, which can be controlled by a separate application or the user. The Dandelion visualization is actually controlled by issuing simple commands to it across the network (although this could all be happening on a single machine). The Dandelion source includes a set of very simple libraries which can be incorporated into other applications and which can be used to send these commands. Libraries are included for C, C#, Java, and Python. The project was developed at Liverpool John Moores University within the PROTECT Centre.
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
Khayyam is a program for composing 3D scenes for rendering (similar to Poser and DAZ Studio). It can import character and scene models from many model formats (Poser, MD5, BSP, OBJ, 3DS, Collada, and formats used in most Illusion games). There is support for basic object placement, scaling, posing skeletal characters, and lighting. Scenes can be exported in POV-Ray format for rendering. Khayyam is implemented as a shell program using many libraries from the Floyd and Sodipodi projects.
OSG composer was designed to unleash the potential of OSG developers and users. It facilitates the creation of simple to complex 3D scenes, which combine geometries from different sources. It lets you add models from different sources, place them visually using the draggers, use advanced Snap tools, add 3D text to your scene, add texture coordinates to the models, duplicate and create instances of geometries in the scene, automatically pack your scenes with all its textures in a zip file so you can share it with other users, and fix problematic models and bring them back to life.