10 projects tagged "Windows"
EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.
METAXPON ("Metachron" in Greek letters) is a small and fast audio DSP library for time-scale manipulation of 16-bit integer or 32-bit floating point stereo audio data streams. It employs a rigid phase-locked vocoder with dedicated transient detection and processing, and can work in real-time or non-real-time. Four editions are included - a portable edition and three x86 editions. The portable edition can be built with any ANSI C compiler and is OS- and architecture-independent. The three x86 editions are written in assembly using the FPU, 3DNow!, and SSE instruction sets, respectively, with automatic selection between them depending on the CPU capabilities. They can be compiled with MASM, JWASM, or NASM, producing libraries of object files in 8 formats.
The MirBSD Korn Shell (mksh) is an actively developed successor of pdksh (the Public Domain Korn Shell), aimed at producing a shell good for interactive use, but with the primary focus on scripting. It is intended to be portable to most *nix-like operating systems as long as they're not too obscure. mksh incorporates improvements from OpenBSD and Debian, as well as bugfixes and enhancements developed for the MirOS, FreeWRT, and MidnightBSD projects and Android. The emacs command line editing mode is UTF-8 capable, and Byte Order Marks are ignored in scripts. The shell supports large files, as well as all pdksh and some csh, AT&T ksh, zsh, and GNU bash features, is compatible with the Bourne shell and POSIX (within limits), has no limit on array sizes, and incorporates some other useful builtins and features. While being already fast and small (without losing functionality), flags to make it even smaller can be given at compile time. An interactive shell reads "~/.mkshrc" on startup.
PhysicsFS is a library to provide abstract access to various archives. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent, hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Symbolic links can be disabled, for added safety. Finally, PhysicsFS gives you a platform- abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc.
SDL Asylum is a C/SDL port of Andy Southgate's 1994 game Asylum, originally for the Acorn Archimedes. In the game, Young Sigmund has a few problems. To help him resolve his mental instability, you must enter the surreal world of his inner mind and shut down the malfunctioning brain cells.
SYINF shows in brief a system's CPU brand and model, RAM size, disk space, operating system, regional parameters, and current date and time. It can run in interactive (menu) or batch mode. There are two versions, in the C and C++ languages. They have been tested on 20 (15) compilers, 26 (25) operating systems, and 18 architectures. (Figures in parentheses are for the C++ version.) Both versions are conveyed in source code form only, each as a single ~35 KB source text file.