BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
Drqueue is a distributed rendering queue. It helps manage jobs on a render farm. It works under Linux, Mac OS X, FreeBSD, IRIX, and Windows, supports Maya, Blender, Lightwave, Mental Ray, Bmrt (Renderman), 3Delight, and Pixie out of the box, and can support any other renderer or computing task that can be handled via scripting.
Flight Navigation Planner lets you make flight plans based on known airports, navaids, fixes, or cities. You can use the sectional charts, wacs, or the vector/terrain planning charts. It calculates headings, winds, time, and fuel. It features Airways-based Auto-Routing, Climb and Descent calculations (a/c type based), Fuel Stop Planning, Auto-Route around MOAS and Restricted Airspace, Hi-Res Weather Radar Overlay, Viewing of current sectional, wac, and IFR charts, the ability to see a route over TFRs, detailed nexrad radar overlays over your routes, Terrain Profiles with cloud ceilings, and the ability to upload flight plans to GPS.
Mage is a 3D vector display program that shows "kinemage" graphics used in both teaching and research, in applications ranging from estuary ecology to X-ray crystallography model quality assessments. It displays the 3D relationships between data in an interactive environment, which facilitates both open-ended exploration and structured presentation. It includes many tools for on-screen measurement, construction, and editing of the display objects, and can write either kinemage output or various types of 2D images.
OpenSG is an Open Source scenegraph system. Its design goals include high performance, multithread-safe data handling, high flexibility, extensibility, and portability to Irix, Linux, and Windows. A number of computer graphics research institutions are actively working on moving the system beyond the state of the art to include features like clustering, subdivision surfaces, occlusion culling, and more.
PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text.
QGLViewer allows people programming in OpenGL to play around with three dimensional scenes or to write software that uses OpenGL. It provides a set of classes for camera control, as well as comfortable user interface that allows you to control your viewing parameters via mouse and buttons. A framework for camera paths and their interpolation is provided, as is a simple scene tree. QGLViewer is object oriented and programmed in C++ such that the programmer simply instantiates a viewer and connects it to their own render routines.