0verkill is a client-server 2D deathmatch-like game in ASCII art. It supports free connecting/disconnecting during the game, and runs well on modem lines. Graphics are in 16-color ASCII art with elaborate hero animations. 0verkill features 4 different weapons, grenades, invisibility, and armor. The package also contains reaperbot clients, a simple graphics editor, and a level editor.
Asbru Web Content Management is an easy-to-use and inexpensive Web content management system. It runs on most major Web platform operating systems, databases, Web servers, and scripting languages. It is available in three editions: Personal (for individuals), Professional (for organizations), and Hosting (for Web hosting service providers).
Atari800 is an Atari 8-bit computer (400, 800, and XL and XE series) and Atari 5200 game system emulator for DOS, Windows, Amiga, Atari ST, Mac, and Linux/UNIX. It includes support for Atari cartridge ROMs, popular Atari disk images files, running Atari binaries directly from the host system, and accessing the host filesystem from within the emulated Atari.
BMDFM allows one to run an application in parallel on shared memory multiprocessor (SMP) systems. BMDFM automatically identifies and executes all parallelism of unparallelized programs due to the static and mainly dynamic scheduling of the data flow instruction sequences derived from the formerly sequential program. BMDFM's dynamic scheduling subsystem performs an efficient SMP emulation of Tagged-Token DFM to provide the transparent dataflow semantics for the applications. No directives for parallel execution are required. No highly knowledgeable parallel programmers are required.
Boost.Join is an asynchronous, message based C++ concurrency library based on join calculus. It is applicable both to multi-threaded applications and to the orchestration of asynchronous, event-based applications. It follows Comega's design and implementation and builds with Boost facilities. It provides a high level concurrency API with asynchronous methods, synchronous methods, and chords which are "join-patterns" defining the synchronization, asynchrony, and concurrency.
Brainfuck Debugger is designed to encourage the development of Brainfuck programs by providing an IDE with debugging features. One of the goals of this project is to provide an environment for people who want to experiment with the fundimental processes of computers, but not get blown away with complicated syntax issues.