AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based graphic programs to interactively tweak them. Program variables can be linked to a graphical control that allows users to modify them. Programmers are not required to design the graphical interface by providing coordinates or by using a visual UI editor. Controls are automatically organized following an optional given hierarchy.
EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.
Humm and Strumm is a 3D adventure game in which two players must collaboratively solve puzzles and fight enemies in order to stop the evil Dr. Geoff from taking over the world. Humm and Strumm is set in a psychedelic fairytale world, with lands such as a giant cupcake and a musical forest. The main characters, Humm and Strumm, are armed with yo-yos for weapons. Humm and Strumm has two modes of play: Adventure Mode, in which two players fight Dr. Geoff, and Tag Mode, in which up to eight players play a game of tag using their characters' weapons.
Lua is a great programming language that prides itself on ANSI C portability, small size, simplicity, and ease of embedding. Due to these goals, the official Lua distribution cannot provide features common to popular stand-alone scripting languages. The goal of the LuaCheia project is to make a full-featured language based on Lua that makes it more usable as a stand-alone language.
MiniD is a scripting language influenced by Lua, D, Io, Python, and other languages. It has a C-style syntax, is dynamically typed, and is designed to be easily embedded within and extended by a larger host application. It is written in (and is designed to be used from) the D programming language. It can also be used as a standalone language. Some external libraries are currently under development, including bindings to SDL, OpenGL, and libpcre.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.
SIMD Cross-platform headers is a cross- platform, cross-compiler, cross CPU C/C++ header collection that aids the creation portable vectorized (SIMD) C/C++ code. It supports (or partially supports) x86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC and CodeWarrior, ARM GCC, and software-emulated SIMD.