AMLET is software designed to estimate multinomial and mixed logit discrete choices models, which are increasingly popular in econometry. The software supports cross- sectional and panel data, and offers various optimization methods, including the new variable sample-size approach.
CRET is a code review tool for reviewing and committing patches to a Subversion repository. It hooks into SVN's commit procedure and only performs the commit if the patch file has an "approved" status. When somebody wants to commit a patch file to an SVN repository, the patch file must first be added to CRET. The person committing must the select reviewers and enter an objective and title for the patch. This operation notifies the reviewers through email. A reviewer can add comments to a patch, approve it, or reject it. Comments are sent to the requestor via email. If a patch is approved, the requestor can commit the code. When the code is committed, email is sent to the requestor and reviewers for notification.
JagPDF is a library for generating PDF documents in C/C++, Python, and Java. It supports TrueType (subsetting) and standard 14 Type 1 fonts, font metrics, Unicode, UTF-8 and common 8-bit character encodings, images (JPEG, PNG, or custom), paths, color spaces (RGB, CMYK, CIE based, ICC profiles, indexed), encryption, bookmarks, hyperlinks, and more.
Javasynth is a Java-based system for creating (rather experimental) modular audio systems called sound modules. This allows synthesizers of some kind to be assembled in a modular fashion using oscillators, amplifiers, envelopes, filters, and other components familiar to those that have worked with hardware synthesizers. It includes a separated synth engine and a Swing user interface for building sound modules.
Kalyp is a fantasy-based roguelike game written in Java. Its design is based on traditions set by popular roguelike games, especially Nethack. It is single player and runs in a text terminal. The project focuses mostly on the Artificial Intelligence engine for the non-player characters. Most of the game design will be done in scripting, as the core engine written in Java will handle user interface, rulesets, basic actions, and try to hold it all together.