Brain Workshop is an implementation of the Dual N-Back mental exercise. This exercise is a mental activity that has been scientifically shown to improve your working memory (short-term memory) and fluid intelligence. The game involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time. Brain Workshop includes additional challenging game modes beyond Dual N-Back.
Brook for GPUs is a compiler and runtime implementation of the Brook stream programming language for modern graphics hardware. The goals for this project are to demonstrate general purpose programing on GPUs, to provide a useful tool for developers who want to run applications on GPUs, and to research the stream language programming model, streaming applications, and system implementations.
ChangeBlindness is a small game that demonstrates the change blindness phenomenon. The effect shows that our brains have a low-level (i.e. subconscious) change detection capability that can be disabled pretty easily (for instance, with a flicker of around 100ms). The game illustrates this using an increasing number of icons, one of which will change during a flicker. The goal of the game is to find the changing icon as quickly as possible.
E-Cell System is an object-oriented software suite for modelling, simulation, and analysis of large scale complex systems such as biological cells. It allows many components, driven by multiple algorithms with different timescales, to coexist. The core library is written in C++ with a Python binding, and frontend software uses Python.
EDFbrowser is a multi-platform viewer for EEG, EMG, and ECG storage files. It supports the EDF, EDF+, BDF, and BDF+ file formats. It supports montages, annotations, precise measurements by using crosshairs, and a zoom function by drawing a rectangle with the mouse. It shows signals from different files at the same time. It includes a built-in EDF/EDF+/BDF/BDF+ to ASCII converter, a built-in Nihon Kohden to EDF+ converter (including annotations), a built in EDF+D to EDF+C converter, a BDF(+) to EDF(+) converter and a built-in EDF/EDF+/BDF/BDF+ compatibility checker.
GENESIS (short for GEneral NEural SImulation System) is a general purpose simulation platform that was developed to support the simulation of neural systems ranging from subcellular components and biochemical reactions to complex models of single neurons, simulations of large networks, and systems-level models. It was developed as a research tool to provide a standard and flexible means for constructing structurally realistic models of biological neural systems.
Neural Network Framework is a C++ framework to develop, simulate, and analyze arbitrary complex neural networks. The programmer can use the classes provided to create neural networks with arbitrary topology and mixed type of neurons. It's very easy to add customized neurons and layers.