AdaptCMS is a PHP content management system powered by cakePHP that features a powerful plugin/theme system, complete article management with custom fields/template system and many other features, along with a fully responsive design. All these tools make it easy to create the content website you want to without the hassle. It uses Bootstrap to ensure a pleasant experience whether you are on a desktop or a mobile phone. Asset management allows easy editing inside the CMS to adjust the styling if you wish. Custom fields have many more options, from simple text inputs to dropdowns with adjustable dropdown options. Full category management is included, as well as being able to link articles to one another no matter what category they are in.
Adianti Framework provides an architecture for developing PHP applications, reducing development costs, and helping developers write less code. It is a component-based and event-driven framework which uses commonly-known enterprise design patterns like MVC (Model View Controller), Front Controller, and ORM (Object-Relational Mapping) design patterns like Active Record and Repository. It provides two different widget toolkits, one for Web applications (HTML/CSS) and another for graphical applications (with a Graphical User Interface) which uses Gtk internally. The developer can write one set of code, and it can run in a Web environment and also as a graphical application.
Andrew's Game aims to be a lightweight and highly expandable code base editable by anyone with a basic understanding of Python. The project has three parts: core systems, sample game, and reusable extensions. Core systems deal with the actual game mechanics; a sample game will be a template of how to use core systems and reusable extensions to create a working game. The reusable extensions can contain items and minor added functionality. Andrew's Game can implement a text-only single player RPG, which is like a MUD without support for multiple players.
Ayam is a free 3D modelling environment for the RenderMan interface. It features good RIB export, CSG (all RenderMan primitives supported), and NURBS modelling. Features instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, n-level undo, console, and Tree-View with Drag-and-Drop support.
C-Dogs SDL is a port of the old DOS arcade game C-Dogs to modern operating systems. C-Dogs is an arcade shoot-em-up which lets players work alone or co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The original DOS version of C-Dogs came with several built in missions and dogfight maps, and this version is no exception. The author of the DOS version of C-Dogs is Ronny Wester.