The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.
The Noble Ape Simulation is a collection of a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation, and a simple intelligent-agent scripting language (ApeScript). Noble Ape also contains a social simulation where the Noble Apes can be tracked in terms of social groups and also over many generations to explain social phenomenon to users looking to study this kind of interaction. It has been in development for more than a fifteen years.
Quassel IRC is a modern, cross-platform, distributed IRC client, meaning that one or more clients can attach to and detach from a central core, much like the popular combination of screen and a text-based IRC client, but graphical. In addition to this unique feature, it aims to be a comfortable chatting program.
TacitPixel (formerly libTAP ) is a prototyping system for virtual reality and augmented reality applications. It runs on a variety of platforms. RAP (rapid application prototyping) is done through the Lua interface, which mirrors the C++ namespace as closely as possible. libTAP has a small but distinctive feature set, focused on prototyping of realtime 3D simulations.