Playtomic is a set of client and server APIs for game leaderboards, user generated content, and dynamic updates. It began as a hosted service providing tools and analytics for game developers, but is now available for developers to operate on their own. It includes the API server which is written in NodeJS and backed with MongoDB, along with game client APIs for HTML5, Flash, iOS, Android, Windows, and Unity3d games.
LibLogicalAccess is an RFID library developed in C++ for Linux/Windows, also available on C# for use on Microsoft operating systems (using a COM wrapper). It provides low-level commands access and high-level generic abstraction for several chips and readers (PC/SC readers like OMNIKEY, STid readers, etc.) on 125Khz (EM4102, HID Prox, etc.), 13.56Mhz ISO14443/ISO15693 (Mifare Classic, Mifare DESFire, HID iClass, etc.), and 433Mhz frequencies.
ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.
MonoDevelop is a GNOME IDE primarily designed for C# and other .NET languages. intelligent code completion attempts to complete type, method, and field names as you're typing. The IDE automatically gets the class information from your source code files and from the libraries referenced in your project. A class viewer allows you to list the classes in your project, their methods, and properties. Your namespaces are also tracked to keep the classes separated. A powerful add-in engine, a modular API, and a complete set of extension points provides a seamless platform upon which to build your own development tools.
OpenSimulator is a multi-platform, multi-user 3D distributed virtual environment platform. Out of the box, it can be used to simulate virtual environments similar to that of Second Life. These can be used as social virtual worlds or for specific applications such as education, training, and visualization. Access is via the regular Second Life open-source viewer or via third-party clients. There are a number of private and public deployments of OpenSimulator, including OSgrid, which has over 8000 regions hosted by independent individuals and organizations spread over the Internet.