php_mt_seed finds possible seeds given the very first PHP mt_rand() output after possible seeding with mt_srand(). With advanced invocation modes, php_mt_seed is also able to match multiple, non-first, and/or inexact mt_rand() outputs to possible seed values. php_mt_seed is written in C with optional SIMD intrinsics (SSE4.1/AVX, XOP, AVX2, MIC) and OpenMP. On a modern quad-core CPU, it is able to search the full 32-bit seed space in one minute (or in just seven seconds on Xeon Phi).
Salad (short for Letter Salad) is an efficient and flexible implementation of the well-known anomaly detection method Anagram by Wang et al. (RAID 2006). Salad is based on n-gram models, that is, data is represented as all of its substrings of length n. During training these n-grams are stored in a Bloom filter. This enables the detector to represent a large number of n-grams in little memory and still being able to efficiently access the data. Salad extends Anagram by allowing various n-gram types, a 2-class version of the detector for classification, and various model analysis modes.
iCan is an intelligent, community-driven command line that helps you to automate any kind of task arising in your daily Linux use. It is extensible through simple Lua modules, which run in a sandbox environment. It is designed to learn what you do and make things easier for you, every time you do something.
libmawk is a fork of mawk 1.3.3 restructured for embedding. It allows you to embed awk interpreters in any application written in C or in a language that can interface C libraries. This allows the application to have plugins, configuration, run control, and AI written in awk. It extends the original feature set of mawk with modularity (C-style include), save/load of compiled bytecode, function calling by name-in-string (substitute for pointers/references), and accounting and limiting of memory and CPU use. While awk as a language does not offer OOP and complex data structures, it is still reasonably powerful. A major advantage is the short learning curve for new users.
plumb is a shell with focus on pipes: instead of pipelines, it can build large graphs of processes (nodes) and pipes (edges). Pipes are simple unidirectional streams without side effects. Traffic can be controlled by virtual processes (which are nodes just like real processes, but are implemented in plumb for minimal overhead). Virtual processes can split, merge, regex filter/alter, and shape the streams. Timers and starting/stopping processes or even rewiring the script on the fly are also supported. It is portable (using libporty) and behaves exactly the same way on Linux, Windows, Mac OS X, many BSD variants, and older UNIX systems.
Libporty provides a higher level API for some commonly used library functions such as sockets, date/time, file system access, background processes, and asynchronous DNS resolving. Libporty is configured using scconfig and the API is guaranteed to work the same way on all supported systems. An application that exclusively uses the libporty API will not require autotools/scconfig for porting. Libporty has been tested on Linux, Windows, Mac OS X, multiple BSD variants, Minix, OpenSolaris, and some ancient Unix systems.
crackxls2003 breaks the encryption on Microsoft Excel and Word 97/2000/XP/2002/2003 files which have been encrypted using the RC4 method. These files are encrypted using a 40-bit-long key. It will not work on files encrypted using versions later than 2007 or versions 95 or earlier, or if a non-default encryption method was used.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.