Jabylon is extensible Web-based translation management software. It is meant primarily as a tool to help translators and developers manage and create translations for Java applications. It features tight integration into various source code management systems, a feature-rich Web editor, and a REST API to upload or download translations. It can also be used to offer your user community an easy way of contributing translations for new languages or suggest changes to existing translations.
Salsa is a Web application for authoring higher education syllabi called SALSAs (Styled & Accessible Learning Service Agreements). SALSAs promote learner-centric and accessible formatting, well-defined learning outcomes/objectives, and inclusion of required policies: accommodations for students with disabilities, academic honesty, course evaluations, etc. Salsa generates a unique and random hyperlink for you. Use the hyperlink to return and edit your SALSA, or publish your SALSA to generate a new hyperlink to a "read-only" copy of your SALSA in PDF or HTML format. No email address or signup is required.
QuickQWERTY is a touch typing tutor. It can be used to train your fingers to type without looking at the keys. After completing all the units available in this software, the student would know the location of the keys on the keyboard through muscle memory, and would be able to effortlessly use the right finger for each key.
JS Measurer measures a webpage's width and height interactively. It lets the user define an area in the page by dragging the mouse pointer. The object renders the area outline as the mouse moves, showing the width and height of the area in pixels, as well the coordinates of the top-left corner of the area. A bookmarklet is also available, so this object can be used as a link placed, for instance, in the browser toolbar.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.
JS Slideshow Content can present a slideshow of HTML content. It can look inside a page element which contains different children slideshow elements which will be made visible one at a time. The slide show elements switch from one to another automatically after a configurable period of time or using object functions to switch to the next and previous slideshow element.