Micropolis is a city simulation game engine based on the original classic SimCity source code. Micropolis is based on the Tcl/Tk version of SimCity. It consists of the micropolis module, which is the engine recast as a C++ class; the cellengine module, which is a cellular automata machine engine; and the tileengine module, which is a Cairo based tile renderer. It is intended to be used with the OLPC's Sugar user interface environment, but layered so the core code is useful in other contexts.
Ellogon is a multi-lingual, cross-platform, general-purpose language engineering environment, developed in order to aid both researchers who are doing research in computational linguistics, as well as companies who produce and deliver language engineering systems. As a language engineering platform, it offers an extensive set of facilities, including tools for processing and visualising textual/HTML/XML data and associated linguistic information, support for lexical resources (like creating and embedding lexicons), tools for creating annotated corpora, accessing databases, comparing annotated data, or transforming linguistic information into vectors for use with various machine learning algorithms.
The GOBLIN project consists of a C++ class library for a large series of graph optimization problems, GOSH, an extension of the Tcl/Tk scripting language to graph objects, and GOBLET, a graphical user interface to the library functions. GOBLET includes a graph editor and supports the standard graph layout methods.