Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
The Biochemical ALgorithms Library (BALL) is a framework for rapid application development in molecular modeling and structural bioinformatics. BALL provides an extensive set of data structures as well as classes for molecular mechanics, advanced solvation methods, comparison and analysis of protein structures, file import/export, NMR shift prediction, and visualization. Its extensibility results from an object-oriented and generic programming approach.
Julius MV1 is a showcase application for the Julius framework. It can be used as a fully functional DICOM 3.0 or RAW volume viewer as well as a viewer for large polymesh datasets. It also provides basic data processing features such as volume segmentation or polymesh decimation. Julius MV1 can be used as a basis and testbed for other applications developed with the Julius Framework. The Julius Framework (which comes bundled with MV1) is a general software architecture for medical visualization, simulation, and navigation.
OpenGLUT is an open source project to evolve the GLUT API. It uses the FreeGLUT code base as a foundation for extending, enhancing, and refining the library interface. The initial goal is to define and implement OpenGLUT API Version 1.0, which is intended to supercede the GLUT 3.x API.
FrAid (Fr[actal] Aid) is a programming language that is appropriate for mathematical computations, visualization, batch processing, and more. It features both a standalone application that provides a programming environment for the language and a system for integrating the language with Java. The Java interface allows mathematical equations and formulas to be used with Java code, making it easier to process numerical computations, symbolic computations, imaging, CAD, and more.
Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.
Coin is an implementation of Open Inventor. Open Inventor is the de facto standard API for retained-mode 3D graphics programming. Open Inventor has a highly extensible design, and has been designed to allow for rapid development of highly interactive 3D graphics applications in the fields of CAD, engineering, scientific computing, simulation, VRML, and visualization.
ROOT is an OO framework for large-scale scientific data analysis and data mining. It contains an efficient hierarchical OO database, a C++ interpreter, advanced statistical analysis, visualization, introspection, documentation, networking, and GUI classes. The command/scripting language is C++, and large scripts can be compiled and dynamically linked in. Using the PROOF (Parallel ROOT Facility) extension, large databases can be analyzed in parallel. The system runs on all known POSIX platforms, Windows, and MacOS X.