zstar (z*) Networked 3D project is an extensible, distributed system for 3D application and game development, consisting of an abstract game client (similar in concept to the one that xpilot uses) and a game server to which players connect to play games against other players or alone. This framework should be suitable for FPS, VR, MUDs, or any application that requires 3D and networking. The Win32 version currently only runs under Cygwin.
Kelly is a JBuilder 4 & 5 plugin that makes it easy to deploy EJBs to JOnAS 2.x. Kelly can be installed and run with other JBuilder 4 & 5 plugins such as BEA WebLogicServer 5.1, BEA WLS 6, IBM WebSphere 3.5, Borland AS 4.5, etc. Kelly provides services to Jbuilder 4 & 5 java developers such as the ability to create any XML deployment files required by JOnAS 2.x, hot loading and unloading of any EJBs to JOnAS (only for JBuilder 5), control of JOnAS start-up from JBuilder 4 & 5, and the supply of JOnAS word dictionaries to JBuilder 4 & 5 in order to enhance the JBuilder 4 & 5 text completion services.
Open Simp-X is a powerful Internet platform for everyone, attempting to change programming for the Internet with sharing database information. It strives for scalablility, reliability, and ease of use. The platform consists of a client/server pair. Security is a top priority, and data transfers are encrypted. Open Simp-X achieves scalability through plugins. Plugins can collect information, manipulate it, and send it back to the database. Writing plugins is easy since they do not have to worry about how to send or receive their information, and can focus on manipulating it. Open Simp-X can be set up to retreive data through a LAN or through a Web server.
XPLC is a component system that tries to enable the use of components in a pervasive way. It aims to be easy to use, have low speed and size overhead, and be language and platform neutral. Basically, the idea is to leave no excuse for an application not to be component-enabled (being a component and/or using components).
oSIP implements the Session Initiation Protocol (published by IETF as RFC 3261). It can provide signalling capabilities for multimedia applications (IP phones, etc.). It provides a fully usable parser for the SIP syntax and implements the "transaction layer" as defined in the draft. It also provides an SDP parser and extra features for the User Agent. It can be used to build both proxy and IP phones.
SDLmm is a C++ glue library for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. It also aims to be as platform independent as possible.