Me and My Shadow is a puzzle/platform game in which you try to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks, and much more stand between you and the exit. Record your moves and let your shadow mimic them to reach blocks you couldn't reach alone. Play through over 40 levels and use the built-in level editor to make your own.
Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios. Arx Fatalis features crafting, melee and ranged combat, and a unique casting system where the player draws runes in real time to effect the desired spell. The Arx Libertatis source code is based on the publicly released Arx Fatalis sources. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or its demo.
Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. Pioneer has a sneaking resemblance to Frontier: Elite 2.
The Grind is a simple game about avoiding responsibility at work. The goal is to acquire as little work (as few "to-dos") as possible throughout your 9-5 workday. Wander around the cubicles and hide from the men in suits - if they're coming your way, that means they want to give you work! Use the arrow keys to move, space to start, and escape to exit.
CoolDown is a puzzle game inspired by the old game PipeMania, although it changed a lot during development. Your task is to cool down the ball coming from the start field. It has 100 levels, increasing difficulty, pipes in 4 colors, special tiles, and multiple balls. It is available for Caanoo and WIZ, and can be compiled for Linux, Mac OS X, and Windows.
Octaspire Crates! is a scriptable, skinnable, extensible, and relocatable 3D action puzzle game. All the missions, game entities (or crates), game states, and configuration of the game engine are implemented as plain text Lua-scripts. So, if you know Lua, you can write new game entities, game states, missions, and levels with any text editor, without any special development tools. New skins can be created with any image editor that can save .png images, dropped into a new subdirectory under the resources/textures directory, and changed in the configuration file config.lua. Crates has also its own (simple) implementations for all the different container classes it needs (like vector, string, and so on) to keep the external dependencies fewer.
Zaz is an arcade action puzzle game where the objective is to get rid of all incoming balls by rearranging their order. Currently it includes 20 different levels and two modes of gameplay. The engine allows for easy custom level creation with unlimited number of paths, different speeds, ball-sizes, and rules. A 3D accelerator is needed for decent gameplay.
Tric-Tac-Toe is a new twist (or perhaps "tilt") on the classic Tic-Tac-Toe game. The board resembles a Rubik's Cube surface; three players each take turns filling up the surface of the board. Once the board is full, a winner is declared according to the point totals of each player. The "tric"ky part is the connections on the board that score points.