Barcode Studio is designed to quickly create high-quality barcode images. It is commonly used for pre-press requirements, postal bar-coding, desktop publishing applications, mobile tagging, print shops, and general barcode purposes. It supports all linear barcodes (like Code39, 2of5, EAN, UPC, Code39, Code128, and EAN/UCC128), 2D barcodes (like PDF417, QR-Code, Aztec Code, DataMatrix ECC200, and MaxiCode), GS1 DataBar, and HIBC codes. Barcode data can be entered manually or imported from external data sources. Serial numbers are created automatically on demand. It has a built-in quality preview. Single as well as batch barcode creation is supported via the command line or the graphical user interface. Barcodes can be printed directly, copied to the clipboard, generated as image files (BMP, GIF, JPG, TIFF, or PNG) or exported as vector graphics (EPS, EMF, WMF , PDF, or PostScript). The created barcodes are useable immediately: Just insert the barcode graphics into your artwork, database, form, or any document.
PECoMaTo stands for Picture-Embedded COntents MAnipulation TOol. It is basically designed to display any kind of information embedded in picture files, as well as checking, filtering, extracting, removing, adding, and fixing such information. In other words, it's a metadata processor. It supports the following file formats: JPEG/JFIF, Adobe PSD and FFO, and raw IPTC. It knows about the following metadata formats: JFIF, IPTC, Exif, Adobe, and Fotostation. More file and metadata formats might be supported later (TIFF, etc.).
QTPov Editor is a Povray SDL editor. It features syntax coloration, bracket highlighting (including), automatic and manual tabulation system, a completion system (with both keywords and declarations/macros), declarations and macros listings, included files parsing (to get declarations and macros), a .ini editor, a .ini profile assistant, and scene rendering via .ini files. It also includes QTPE Scene Packager, a tool designed to retrive any file used in Povray scene, starting from a .ini or a .pov file. It creates a copy of the scene and replaces all file inclusions so that the scene can be rendered on an other system without having to worry about libraries or fonts.
3D Vertical Bar Graph provides both client and server-side solutions for the incorporation of bar graphs into Web pages. It provides versatile components so that Web authors and Java developers can easily build and publish dynamic and interactive bar graphs. There are many configurable features and functions to both the applet and servlet and as such, the documentation and examples are designed to give both a full understanding of every feature and enable you to implement both the applet and servlet quickly and easily. The series of examples gives an overview of the variety of implementations possible.
SnackAmp is a multi-platform audio file and streaming music (MP3,Ogg, wav, etc.) player and file organizer suitable for very large music collections. Stand alone executables for Windows or Linux are available for download. An integrated Web server provides the ability to remote control the client and serve your music collection as streaming audio.
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
QGLViewer allows people programming in OpenGL to play around with three dimensional scenes or to write software that uses OpenGL. It provides a set of classes for camera control, as well as comfortable user interface that allows you to control your viewing parameters via mouse and buttons. A framework for camera paths and their interpolation is provided, as is a simple scene tree. QGLViewer is object oriented and programmed in C++ such that the programmer simply instantiates a viewer and connects it to their own render routines.