496 projects tagged "Windows"
netjukebox is a Web-based media jukebox for MPD, VideoLAN, and Winamp/httpQ. It features realtime MP3 streaming from different audio formats. Users can download single tracks or a whole album in one zip file. It is also possible to batch-transcode the whole music collection to another format or bitrate without touching the original files.
osis2epub is a a program that converts a Bible text stored in Open Scripture Information Standard (OSIS) format to an EPUB book. The resulting eBook can then be read on various eReaders or converted to another format. Conversion to a simple text format and to a collection of HTML files with an accompanying stylesheet and file list (for direct viewing or subsequent conversion) is also supported.
Me and My Shadow is a puzzle/platform game in which you try to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks, and much more stand between you and the exit. Record your moves and let your shadow mimic them to reach blocks you couldn't reach alone. Play through over 40 levels and use the built-in level editor to make your own.
SimGrid is a toolkit which provides core functionalities for the simulation of distributed applications in heterogeneous distributed environments. The specific goal of the project is to facilitate research in the area of parallel and distributed large scale systems such as Grids, P2P systems, and clouds. Its use cases encompass heuristic evaluation, application prototyping, or even real application development and tuning.
METAXPON ("Metachron" in Greek letters) is a small and fast audio DSP library for time-scale manipulation of 16-bit integer or 32-bit floating point stereo audio data streams. It employs a rigid phase-locked vocoder with dedicated transient detection and processing, and can work in real-time or non-real-time. Four editions are included - a portable edition and three x86 editions. The portable edition can be built with any ANSI C compiler and is OS- and architecture-independent. The three x86 editions are written in assembly using the FPU, 3DNow!, and SSE instruction sets, respectively, with automatic selection between them depending on the CPU capabilities. They can be compiled with MASM, JWASM, or NASM, producing libraries of object files in 8 formats.