ZXTune is a set of portable cross-platform applications (GUI/CLI) intended to play chiptunes originally created for ZX Spectrum. It features advanced ripping possibilities that let you search for music in big data sets. Supported playback formats include AY, AS0/ASC, FTC, GTR, PSC, PSG, PSM, PT1, PT2, PT3, SQT, ST1, ST3, STC, STP, TXT, TurboSound, VTX, YM, CHI, DMM, DST, PDT, SQD, STR, TF0/TFE, TFC, TFD, and COP. Supported compressed formats include CHARPRES, CC3, CC4, CC4PLUS, DSQ, ESV, GAM, GAMPLUS, HRUM, HRUST1, HRUST2, LZH1, LZH2, LZS, MSP, PACK2, PCD61, PCD62, TLZ, TLZP, TRUSH. Supported archived/container formats include FDI, HOBETA, HRIP, LHA, RAW, SCL, TD0, TRD, ZXZIP, ZIP, RAR, SNA128, and Z80.
ReplicaNet is an object oriented C++ library for developers of applications that require a stable and low maintenance middleware solution to networking. Any project that is designed to use a network of machines, such as multiplayer computer games, need to very carefully consider how to approach the design problems associated with networking. It includes support for binary difference patch creation and delivery, backend availability and TitleID verification, Internet CD/license key verification, NAT detection, advertising and querying of sessions, user accounts, friends lists, game invites, chat rooms, persistent data storage, and statistics and ranking.