Simple Workflow is a workflow engine. It is simple to use (you need to call only two methods and implement one interface), written in Java 7, uses a simple domain language to describe workflows, can be used with any storage backend (SQL, NoSQL, file, etc.), can be used with any frontend, and has a high level of backend/frontend abstraction.
Slim HTML5 Audio jQuery Plugin is a very simple jQuery plugin to embed an audio player. It can insert HTML to play a given audio file using the HTML5 audio tag. It also inserts the embed container tab as fallback when the audio tag is not supported by the Web browser (e.g., IE7 and 8).
Speed Dreams is a fork of the open racing car simulator Torcs. It aims at implementing exciting new features, cars, tracks, and AI opponents to make a more enjoyable game for the player, and at constantly improving visual and physics realism. Featuring 44 cars, 44 tracks, and three first-class AI opponents, Speed Dreams is suitable for use as a racing game, as a serious race simulator, and for scientific research.
TML/SIDEX is a BEEP (Block Entensible Exchange Protocol) based SDK for implementing peer to peer and/or client/server communication on various platforms and target languages. It provides type safe data modelling with a simple XML based format that minimizes errors, and its synchronous, asynchronous, and multithreaded interfaces guarantee performance.
UniCC, (Universal Compiler-Compiler) is a powerful LALR(1) parser generator and language development system for computer professionals. It serves as an all-round design and build tool assisting compiler writers in any parsing-related task, including production quality compiler construction and the implementation of domain specific languages. It unifies an integrated generator for lexical analyzers and a powerful LALR(1) parser generator into one software solution. The programming interface is a rich, extendable, and innovative BNF-based grammar definition language for expressing context-free grammars.
Urban Lightscape is a photo filter for exposure correction, localized brightness adjustments, dodging and burning, and the introduction of synthetic lighting to a photo. A simple "double-click-and-drag" paradigm is used to place control points on a photo, and clever edge detection localises and interpolates lightness adjustments around and between these points. Results are rapid, with additional controls for more subtle refinements.