ivykis is a library for asynchronous I/O readiness notification. It is a thin, portable wrapper around OS-provided mechanisms such as /dev/poll, epoll_create(2), kqueue(2), poll(2), and port_create(3C). ivykis was mainly designed for building high-performance network servers, but can be used as building block for any kind of event-driven application that uses poll(2)able file descriptors as its inputs.
Felix is a programming language with a fully featured purely functional subsystem embedded in a a traditional Algol-like imperative programming system. The system features garbage collection, static typing, parametric polymorphism, overloading, regular expression matching, and a lot more. A scripting harness is used to invoke source files, but fully compiled binary shared libraries are generated, yielding both rapid prototyping and high performance. Seamless binding of C/C++ code makes interfacing existing libraries easy. Control inversion provides language-level cooperative multi-tasking.
Pydiction consists of a Vim plugin and a Python script that allows programmers to tab-complete their Python code in Vim by generating a dictionary file of Python modules, and their attributes and methods. It comes with a default dictionary containing the entire Python standard library, keywords, built-ins, and many 3rd-party modules like Numpy, Django, Flask, Requests, Twisted, PyQT4, Pygame, OpenGL, wxPython, PyGTK, MySQLdb, Psycopg2, and more.
Bokken is a GUI for the Pyew and Radare2 projects. It provides an interface to almost all the features of Pyew, and many in radare2. It's intended to be a multi-architecture disassembler and binary analysis tool, and maybe some day an alternative for commercial alternatives as IDA Pro. Currently, Bokken is neither a hexadecimal editor nor a full featured disassembler, so it should not be used for deep code analysis or for modifying files.
openEMS is an electromagnetic field solver using the FDTD method. It employs a fully 3D Cartesian and cylindrical coordinate graded mesh. Matlab (or Octave) is used as an easy and flexible scripting interface. Advanced Features include: multi-threading, SIMD (SSE), and MPI support for high speed FDTD.
crunch/crnlib is a lossy texture compression tool and library for developers that distributes and uses content in the DXT1/5/N or 3DC/BC5 compressed mipmapped texture formats. crnlib can compress mipmapped 2D textures and cubemaps to .8-1.25 bits/texel, and normal maps to 1.75-2 bits/texel. crnlib's quality and performance is competitive to transform-based solutions, or other offline/real-time DXTn compressors such as squish or ATI_Compress. crnlib implements a new form of "clustered" DXTn compression, with a compressed texture data format that was carefully designed to be very quickly transcodable directly to raw DXTn texture bits with no intermediate recompression step or individual pixel-level operations. The typical single threaded transcode to DXTn rate is equivalent to 100-250 megatexels/sec. Fast random access to individual mipmap levels is supported.
jPDFAssemble is a Java library to assemble PDF files. It can combine, merge, or split PDF documents, and allows the addition or manipulation of bookmarks. It can save resulting documents to the local filesystem or to an output stream, to be able to serve the documents directly to a client browser when working within a J2EE server. jPDFAssemble is built on top of Qoppa's proprietary PDF technology, so you do not have to install any third party software or drivers. It is also 100% Java, so it is completely platform-independent.
Gibbon is a graphical client for playing backgammon online on the First Internet Backgammon Server or servers that use the FIBS protocol. It is platform-independent, using GTK+ for its user interface. It also contains a converter for different match formats. Currently supported are the Smart Game Format, JellyFish, and JavaFIBS.
Game Controller Hack (GCH) allows you to use a game controller (like a game pad or joystick) with games which do not support them. It achieves this by mapping the directional input (like analogue joysticks and directional pads) and button presses to mouse and keyboard events. This allows all types of games to be played, from first person shooters to simple 2D flash games.