crunch/crnlib is a lossy texture compression tool and library for developers that distributes and uses content in the DXT1/5/N or 3DC/BC5 compressed mipmapped texture formats. crnlib can compress mipmapped 2D textures and cubemaps to .8-1.25 bits/texel, and normal maps to 1.75-2 bits/texel. crnlib's quality and performance is competitive to transform-based solutions, or other offline/real-time DXTn compressors such as squish or ATI_Compress. crnlib implements a new form of "clustered" DXTn compression, with a compressed texture data format that was carefully designed to be very quickly transcodable directly to raw DXTn texture bits with no intermediate recompression step or individual pixel-level operations. The typical single threaded transcode to DXTn rate is equivalent to 100-250 megatexels/sec. Fast random access to individual mipmap levels is supported.
Game Controller Hack (GCH) allows you to use a game controller (like a game pad or joystick) with games which do not support them. It achieves this by mapping the directional input (like analogue joysticks and directional pads) and button presses to mouse and keyboard events. This allows all types of games to be played, from first person shooters to simple 2D flash games.
War in Space is a shooting game. It's not a "Space Invaders" clone, but if you are familiar with games like that, you'll get the hang of War in Space pretty quickly. There are three girls ready to fly your spaceship for you, and each of them has their own quality and handicap. Pick one of them and you're ready to go. Shoot as many targets as you can and try to score big. It starts out very easy, but it will get harder and harder as the game progresses. See how far you can go. The game makes use of a patching system that allows you to 'modify' the game without destroying the original. An update is planned to make this compatible with the JCR5 project.
Nerd is an attempt to create a cross-platform scripting language that is based on Scheme and easy to embed, extend, and use. It's currently used in video game projects and is interpreted only. There are definite future plans to add a byte-code compiler and VM to it and to write proper documentation.
OpenMEAP provides HTML5 mobile application software which removes the need for developing mobile apps natively across multiple platforms. It enables organizations of all sizes to efficiently develop, deliver, and manage mobile applications while using their existing Web development and designer resources.
Load Tester is a Web stress tool that measures how many users your site can handle. It allows you to generate up to a million virtual users from the Amazon cloud to test the entire application stack. The automated record and configuration process means no complicated hand-coding and no scripting languages to learn. Configuring user input such as login credentials, search terms, and other user-entered fields is as easy as clicking on the field. The user capacity analysis clearly measures your site's capacity based on either simple performance goals or complicated Service Level Agreements (SLAs). Load Tester automatically configures sophisticated logic to detect application and logic errors. When an error does happen, not only is the page captured, but you get a visual comparison showing not only the rendered page, but the HTML that triggered the error. The software comes in a free LITE version as well as a commercial PRO version.
Speed Dreams is a fork of the open racing car simulator Torcs. It aims at implementing exciting new features, cars, tracks, and AI opponents to make a more enjoyable game for the player, and at constantly improving visual and physics realism. Featuring 44 cars, 44 tracks, and three first-class AI opponents, Speed Dreams is suitable for use as a racing game, as a serious race simulator, and for scientific research.