74 projects tagged "Windows (32 and 64 bit)"
ZedLog is a robust cross-platform input logging tool (A.K.A., a key logger). It is based on a flexible data logging system which makes it easy to get the required data. It features logging of all keyboard and mouse events, a replay simulation tool, logging to a file, and hiding in the background.
The aim of this project is to create a free (open source, OS independent) remake of the classic SSI game Imperialism. While the spirit and many concepts of the original should be preserved, it should not become a pure copy but advance the concept in a sense that modern elements of strategic games are included, e.g. of the Civilization series. The game is written in Java using Swing for the user interface. The philosophy is to keep it as simple as possible, use standard/well tested libraries wherever possible and to demand clean, understandable code.
uma::bson is a DOM-style C++ API for reading/writing BSON data. Unlike the MongoDB C++ API, which exposes a read-only interface with a separate interface for creating a BSON representation, this API allows reading/writing on the existing data. The API is designed primarily for serialising/deserialising BSON data to/from streams (files, socket connections, etc.).
cmocka is a unit testing framework for C with mock objects. There are a variety of C unit testing frameworks available supporting different platforms and compilers. Some development requires a lot of different compilers and older versions, which makes it difficult to use unit testing frameworks. The idea of CMocka is that a test application only requires the standard C library and CMocka itself to minimize the conflicts with standard C library headers, especially on a lot of different platforms.
BallroomDJ is a ballroom music player. It is designed to let the computer choose the music and to be able to play music the entire evening without intervention. The choice of music is based on the choice and weighting of different dances by the user and the use of various rules to choose which dance to play next. The rules are: avoid repetition of the dance, avoid sequences of dances of similar types, avoid sequences of dances of similar speeds, and avoid sequences of dances from the same family of dance.