AJAPH is an object that can send AJAX requests and process the responses. It supports HTTP GET or POST requests, and synchronous or asynchronous requests with optional parameters. It can set a given page element to an image while waiting for the response. Request responses can be handled as HTML, XML, JSON, or text.
Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios. Arx Fatalis features crafting, melee and ranged combat, and a unique casting system where the player draws runes in real time to effect the desired spell. The Arx Libertatis source code is based on the publicly released Arx Fatalis sources. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or its demo.
Assignment Collector/Grader is a Web application for collecting and automatically grading student lab work. It automatically runs JUnit tests against student uploads, immediately provides feedback to students, records student results for later review, provides a gradesheet summary of student performance, allows easy administration of students, assignments, and classes, and allows the availability of an Assignment to be timed.
The Assimilation Monitoring Project is a highly scalable discovery-driven monitoring system. It integrates continuous discovery of servers, services, service dependencies, switch connections, and lots of other things into the monitoring process. The discovery is "stealthy" and will never set off any network security alarms. Adding servers doesn't measurably increase monitoring load, and the system is expected to easily scale into the 100K server range. The discovery work is distributed among all the nanoprobes (agents), which run scripts that spit out JSON. The central system (CMA) stores these strings and runs optional plugins to create graph nodes.
Aurora-Sim is the next generation of the OpenSimulator Project. It allows you to run a large scale operation and extend it as needed, while still having many features available for your use. The architecture is designed to be as flexible as possible so that third parties can create modules by plugging into the modular design. It is cross-platform compatible by using the .NET framework and Mono. Most importantly, it is a community based project consisting of individuals with a variety of talents (technical and non-technical) and has been developed with an emphasis on security, speed, and performance.
Bokken is a GUI for the Pyew and Radare2 projects. It provides an interface to almost all the features of Pyew, and many in radare2. It's intended to be a multi-architecture disassembler and binary analysis tool, and maybe some day an alternative for commercial alternatives as IDA Pro. Currently, Bokken is neither a hexadecimal editor nor a full featured disassembler, so it should not be used for deep code analysis or for modifying files.
Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.