BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
Coin is an implementation of Open Inventor. Open Inventor is the de facto standard API for retained-mode 3D graphics programming. Open Inventor has a highly extensible design, and has been designed to allow for rapid development of highly interactive 3D graphics applications in the fields of CAD, engineering, scientific computing, simulation, VRML, and visualization.
OpenEV is a library and reference application for viewing and analysing raster and vector geospatial data. OpenEV capabilities include the following: handling of raster and vector data, support for 2D and 3D display, graceful handling of very large (gigabyte) raster datasets, support for multi-channel raster datasets, understanding and interpreting of georeferencing information, pan/zoom/rotate at interactive frame rates (using OpenGL), and a powerful image analysis tool (using Numerical Python).
PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text.
WilmaScope is a Java3D application that creates real-time 3D animations of dynamic graph (network) structures. It comes with a number of layout algorithm plugins, and supports the easy creation of plugins for new layout algorithms. 3D geometries for graph element glyphs and algorithms for graph generation and modification are loaded dynamically as plugins, providing an extremely flexible platform for all manner of graph visualisation applications. The system has been applied with considerable success to a number of graph visualisation problems.
Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.