11 projects tagged "udp"

Download Website Updated 01 Oct 2009 File Service Protocol

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Pop 289.63
Vit 7.87

FSP is a UDP-based protocol for transferring files. It has many benefits over FTP, mainly for running anonymous archives. It is usable on lines with high packet loss ratio (70% WiFi), can go behind firewalls and unnoticed by port scans (because of UDP), does not overload networks when hosting ISOs or movies, share files on modem lines without eating all of the bandwidth, and keeps lamers away from your site (they don't know how to get to it). This project is active continuation of the FSP code base (abandoned 1996-2003).

Download Website Updated 05 May 2014 libnode

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Pop 208.71
Vit 11.87

libnode is a C++ implementation of Node.js. Just like Node.js, libnode provides non-blocking I/O, which enables you to develop scalable Web applications in C++. The memory management of libnode is automatic, based on either shared_ptr or bdw-gc. libnode is good to use on embedded devices because its system resource consumption is lower than Node.js.

Download Website Updated 09 Mar 2010 conexus I/O Library

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Pop 144.31
Vit 6.52

conexus is a generalized C++ I/O library that includes network support for IPv4 and IPv6 sockets, serial/TTY communications, kernel message queues, pipes, and files. Objects use sigc++ for signaling property changes and other information. Sub-libraries include conexus-gtkmm (provides a set of gtkmm widgets), conexus-dbus (provides dbus support for endpoints), conexus-nspr (provides NSPR endpoints), conexus-nss (provides NSS endpoints), and conexus-ssl (provides OpenSSL endpoints).

Download Website Updated 01 Oct 2009 Java FSP Library

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Pop 110.49
Vit 4.25

Java FSP Library adds support for the FSP protocol to any Java program by implementing the URLStreamHandler factory.

Download Website Updated 16 Sep 2009 FSP Client

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Pop 80.26
Vit 5.85

FSP Client is single executable client for the FSP protocol. FSP Client uses an FTP-like user interface. It feels like FTP, but under the hood it uses FSP. FSP is a UDP-based protocol for transfering files around, and was designed for anonymous archives.

No download Website Updated 21 Oct 2010 2ping

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Pop 68.23
Vit 2.03

2ping is a bidirectional ping utility. It uses 3-way pings (akin to TCP SYN, SYN/ACK, ACK) and after-the-fact state comparison between a 2ping listener and a 2ping client to determine which direction packet loss occurs.

No download Website Updated 19 Dec 2012 RoseThorn Game Library

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Pop 43.41
Vit 22.95

RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.

No download No website Updated 21 Aug 2012 liblacewing

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Pop 34.58
Vit 1.48

liblacewing is a cross-platform, high-level networking library. It aims to provide a set of straightforward classes for socket communication in C/C++, with a focus on scalability and platform specific optimisations (eg. support for IOCP, epoll, and kqueue).

No download No website Updated 06 Oct 2009 JSONRPC

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Pop 19.82
Vit 41.19

JSON RPC is a simple remote procedure call implementation for Java. It supports communication over unencrypted TCP and UDP connections.

No download Website Updated 26 Apr 2013 ENet for C#

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Pop 16.88
Vit 19.96

ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.

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email2trac

A utility that convert an email to a Trac ticket.

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liblangtag

An interface library to access tags for identifying languages.