RSS 8 projects tagged "udp"

No download No website Updated 06 Oct 2009 JSONRPC

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Pop 19.36
Vit 40.70

JSON RPC is a simple remote procedure call implementation for Java. It supports communication over unencrypted TCP and UDP connections.

Download No website Updated 13 Mar 2012 UServer

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Pop 12.73
Vit 27.84

UServer is a secure, light-weight, high performance, and very flexible UDP server framework for C programs.

No download Website Updated 19 Dec 2012 RoseThorn Game Library

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Pop 39.53
Vit 22.06

RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.

No download Website Updated 26 Apr 2013 ENet for C#

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Pop 17.06
Vit 18.93

ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.

Download Website Updated 09 Mar 2010 conexus I/O Library

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Pop 139.52
Vit 6.56

conexus is a generalized C++ I/O library that includes network support for IPv4 and IPv6 sockets, serial/TTY communications, kernel message queues, pipes, and files. Objects use sigc++ for signaling property changes and other information. Sub-libraries include conexus-gtkmm (provides a set of gtkmm widgets), conexus-dbus (provides dbus support for endpoints), conexus-nspr (provides NSPR endpoints), conexus-nss (provides NSS endpoints), and conexus-ssl (provides OpenSSL endpoints).

Download Website Updated 16 Nov 2013 libnode

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Pop 114.07
Vit 4.24

libnode is a C++ implementation of Node.js. Just like Node.js, libnode provides non-blocking I/O, which enables you to develop scalable Web applications in C++. The memory management of libnode is automatic, based on either shared_ptr or bdw-gc. libnode is good to use on embedded devices because its system resource consumption is lower than Node.js.

No download Website Updated 21 Oct 2010 2ping

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Pop 69.28
Vit 2.03

2ping is a bidirectional ping utility. It uses 3-way pings (akin to TCP SYN, SYN/ACK, ACK) and after-the-fact state comparison between a 2ping listener and a 2ping client to determine which direction packet loss occurs.

No download No website Updated 21 Aug 2012 liblacewing

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Pop 34.64
Vit 1.48

liblacewing is a cross-platform, high-level networking library. It aims to provide a set of straightforward classes for socket communication in C/C++, with a focus on scalability and platform specific optimisations (eg. support for IOCP, epoll, and kqueue).

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wacky-tracky

A modern task tracking application that follows open standards and supports tags, subtasks, and more.

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The Eagle Project

An implementation of the Tcl scripting language for the CLR.