The MirBSD Korn Shell (mksh) is an actively developed successor of pdksh (the Public Domain Korn Shell), aimed at producing a shell good for interactive use, but with the primary focus on scripting. It is intended to be portable to most *nix-like operating systems as long as they're not too obscure. mksh incorporates improvements from OpenBSD and Debian, as well as bugfixes and enhancements developed for the MirOS, FreeWRT, and MidnightBSD projects and Android. The emacs command line editing mode is UTF-8 capable, and Byte Order Marks are ignored in scripts. The shell supports large files, as well as all pdksh and some csh, AT&T ksh, zsh, and GNU bash features, is compatible with the Bourne shell and POSIX (within limits), has no limit on array sizes, and incorporates some other useful builtins and features. While being already fast and small (without losing functionality), flags to make it even smaller can be given at compile time. An interactive shell reads "~/.mkshrc" on startup.
Libporty provides a higher level API for some commonly used library functions such as sockets, date/time, file system access, background processes, and asynchronous DNS resolving. Libporty is configured using scconfig and the API is guaranteed to work the same way on all supported systems. An application that exclusively uses the libporty API will not require autotools/scconfig for porting. Libporty has been tested on Linux, Windows, Mac OS X, multiple BSD variants, Minix, OpenSolaris, and some ancient Unix systems.
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.