RSS 4 projects tagged "texture"

No download Website Updated 16 Oct 2010 NeoTextureEdit

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Pop 44.67
Vit 2.17

NeoTextureEdit is an easy to use graph-based procedural seamless texture editor. NeoTexture is the associated run-time generation library. Using continuous basis functions, it can generate arbitrary resolution images without quality degradation. Its main purpose is to produce high-quality textures for real time rendering applications that can be stored in a few kB and synthesized on application startup. But it can also be used to generate off-line images.

Download No website Updated 04 Jan 2011 FontMapper

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Pop 23.96
Vit 1.00

FontMapper is a font texture generator for game developers. It allows you to turn a font you have installed to a PNG texture of tightly packed glyphs, accompanied by a text file describing the glyphs' properties and texture coordinates. You can read these in a game to render fonts. FontMapper supports Unicode (although only the Basic Multilingual Plane, i.e. the 16-bit codepoints), and each glyph can have its own size, i.e. fonts are not necessarily monospaced. Currently, FontMapper is command-line only, although there might be a GUI frontend in the future.

No download No website Updated 30 Dec 2011 crunch/crnlib

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Pop 16.16
Vit 29.06

crunch/crnlib is a lossy texture compression tool and library for developers that distributes and uses content in the DXT1/5/N or 3DC/BC5 compressed mipmapped texture formats. crnlib can compress mipmapped 2D textures and cubemaps to .8-1.25 bits/texel, and normal maps to 1.75-2 bits/texel. crnlib's quality and performance is competitive to transform-based solutions, or other offline/real-time DXTn compressors such as squish or ATI_Compress. crnlib implements a new form of "clustered" DXTn compression, with a compressed texture data format that was carefully designed to be very quickly transcodable directly to raw DXTn texture bits with no intermediate recompression step or individual pixel-level operations. The typical single threaded transcode to DXTn rate is equivalent to 100-250 megatexels/sec. Fast random access to individual mipmap levels is supported.

Download Website Updated 05 Dec 2012 texture pack

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Pop 70.09
Vit 2.48

texture pack is a texture pack library based on proceduralization. Images are formed from base images that are then proceduralized or filtered into more images.

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