PAC provides a GUI to configure SSH and Telnet connections, including usernames, passwords, EXPECT regular expressions, and macros. It is similar in function to SecureCRT or Putty. It is intended for people who connect to many servers through SSH. It can automate logins and command executions.
AweMUD is a MUD server for use with fantasy-settings. Features include fully dynamic objects and characters, an advanced scripting system, and custom worlds. The engine will eventually have completely interactive rooms (items can be placed under benches, doors can be destroyed), complex magick, and interactive NPCs.
SecureCRT provides terminal emulation with secure remote access, file transfer (SFTP and X/Y/Zmodem), and data tunneling. Supported access protocols are SSH 1 and 2, telnet, telnet/SSL, and serial. It has emulation support for VT100/102/220, ANSI, SCO ANSI, Wyse 50/60, Xterm, and Linux consoles. It provides session management and tabbed sessions in one or more windows. The program is fully scriptable via VBScript, JScript, PerlScript, or Python.
Exscript is a scripting language for automating network connections over protocols such as Telnet or SSH. It is in some ways comparable to Expect, but has some unique features that make it a lot easier to use and understand for non-developers. It supports parallelization, logging, authentication mechanisms, and a lot more.
LDMud is an LP-class MUD engine, meaning it is object-oriented, with all object clases stored in unique files. The engine runs compiled bytecode to manipulate those objects, and the underlying simulated processor is a stack machine. It is a 3rd-generation LP-class MUD, being derived from Amylaar, which in turn was derived from the original LPMud. The game has no limitations on the nature of the game space other than the limits of your coding.
ConMan is a serial console management program designed to support a large number of console devices and simultaneous users. It supports local serial devices, remote terminal servers (via the telnet protocol), IPMI Serial-Over-LAN (via FreeIPMI), Unix domain sockets, and external processes (e.g., using Expect to control connections over telnet, ssh, or IPMI Serial-Over-LAN). Its features include logging (and optionally timestamping) console device output to file, connecting to consoles in monitor (R/O) or interactive (R/W) mode, allowing clients to share or steal console write privileges, and broadcasting client output to multiple consoles.