Ellogon is a multi-lingual, cross-platform, general-purpose language engineering environment, developed in order to aid both researchers who are doing research in computational linguistics, as well as companies who produce and deliver language engineering systems. As a language engineering platform, it offers an extensive set of facilities, including tools for processing and visualising textual/HTML/XML data and associated linguistic information, support for lexical resources (like creating and embedding lexicons), tools for creating annotated corpora, accessing databases, comparing annotated data, or transforming linguistic information into vectors for use with various machine learning algorithms.
The EnRus dictionary tools are TCL/Tk scripts for reading a textual (plain or compressed by gzip or bzip2) dictionary base and compiling new dictionary bases from plain text files. It consists of a few TCL console scripts and a Tk interface to them. It is configurable for different languages. The dictionary base may contain proper formatting and output procedures.
The GOBLIN project consists of a C++ class library for a large series of graph optimization problems, GOSH, an extension of the Tcl/Tk scripting language to graph objects, and GOBLET, a graphical user interface to the library functions. GOBLET includes a graph editor and supports the standard graph layout methods.
Hanzim ("Hanzi Master") is an interactive visual dictionary for learning and seeing relationships between Chinese radicals, characters, and compounds. All the characters with a given radical, phonetic component, or pronunciation can be displayed, and all words containing a character, with English meanings. All data is stored locally. Either simplified or traditional characters can be used.
MCU 8051 IDE is a fully featured integrated development enviroment for MCS-51 based microcontrollers. It consists of a compiler, an advanced text editor (with highlighting, validation, and completion), a simulator, a scientific calculator, a hex editor, and many other things. Currently, this program supports only assembly language and a few microcontrollers.
Micropolis is a city simulation game engine based on the original classic SimCity source code. Micropolis is based on the Tcl/Tk version of SimCity. It consists of the micropolis module, which is the engine recast as a C++ class; the cellengine module, which is a cellular automata machine engine; and the tileengine module, which is a Cairo based tile renderer. It is intended to be used with the OLPC's Sugar user interface environment, but layered so the core code is useful in other contexts.