ReplicaNet is an object oriented C++ library for developers of applications that require a stable and low maintenance middleware solution to networking. Any project that is designed to use a network of machines, such as multiplayer computer games, need to very carefully consider how to approach the design problems associated with networking. It includes support for binary difference patch creation and delivery, backend availability and TitleID verification, Internet CD/license key verification, NAT detection, advertising and querying of sessions, user accounts, friends lists, game invites, chat rooms, persistent data storage, and statistics and ranking.
Galera wsrep provider is a dlopenable generic replication library which implements the wsrep provider API. It provides very efficient synchronous replication, and multi-master and "parallel applying" capabilities for opaque data buffers. Its primary focus is data consistency. A transaction is either committed on every node, or not at all. It works anywhere TCP works, including on WAN, and can utilize UDP multicast where available. It is used by the MySQL-wsrep patch project to create true multi-master MySQL/InnoDB clusters.
libjmmcg is a basic, low-level library with pretensions to implementing features above and beyond (but not necessarily better than!) those implemented within the Standard C++ Library and the Boost Library. It features a library for multi-core or multi-chip SMP parallelism, a suite of hashing algorithms, functions for raising numbers to integer powers, a generic factory wrapper and a generic, multi-threaded, read-only cache (which uses PPD), arguably the world's worst sorting technique, trace output, exceptions that have the file, line, revision, function, and argument details, string utilities, logging, simple command line processing, and much more.