SDB (show database) is a utility to manage a collection of tradeable live shows. It features a browseable list of shows, and the ability to compile special interest lists and import or export from/to various formats, including plain text, CSV, HTML, and PDF. XML files are used to store all data. Future goals include the implementation of some BitTorrent features, especially the creation of torrent files, and some network features to share information about a recorded show.
jMediaCat is a simple audio file catloging/database application (similar to iTunes Library or Winamp Media Library), programmed entirely in Java. It is meant to make searching through a large collection of digital music fast and straightforward. It will search for MP3, OGG, FLAC, WMA, M4A, AAC, and MIDI files in a given directory on your computer's hard drive. It will then let you interactively search through the found audio files by typing a search query. The results are instantly shown in a list, and selecting a file in the list will open it in your system's default media player.
PodAdmin is a very simple Web-based podcast management tool. When you upload your new episode via a Web form, PodAdmin will grab the title and description from the ID3 tags and generate a new RSS feed on your Web site. Optionally, you can specify the title and description, if it is not embedded in your audio file.
m3ugen generates m3u and HTML files from an MP3 collection so that you are able to stream albums from a remote HTTP server. It will generate a page with all albums sorted by artists, albums and genres. All files will be created in the directory from which m3ugen has been launched.
The Deimos Project is a 3D space combat simulator and modular game library collection. It includes a 3D modeler designed with a programmer's needs in mind. It allows you to construct 3D models by writing Java source code. All you need to design a model is a computer, some graph paper, and a pencil. The modeler's internals function as a simple OpenGL scene graph API, without preventing the use of low-level OpenGL commands. For storing settings and other hierarchically-representable data, the project provides a Hierarchy library that stores data atomically using XML. It also features a timing library, a game object container system, and many other features.