QSMP3 is a MP3 Playback component for Delphi and Kylix. It allows you to add full MP3 playback capabilities to your application under both Win32 and Linux. It is a non-visual component, so it should be functional under Linux CLI, X11, Win32 GUI, and Win32 (not DOS) CLI. Supported capabilities include playback, stop, pause, seek-by-time-index,seek-by-byte-indes, automatic position reporting (by event), and position reporting by function call. This component relies on SDL, SMPEG, and the JEDI-SDL translation of the SDL and SMPEG headers to Pascal.
The Deimos Project is a 3D space combat simulator and modular game library collection. It includes a 3D modeler designed with a programmer's needs in mind. It allows you to construct 3D models by writing Java source code. All you need to design a model is a computer, some graph paper, and a pencil. The modeler's internals function as a simple OpenGL scene graph API, without preventing the use of low-level OpenGL commands. For storing settings and other hierarchically-representable data, the project provides a Hierarchy library that stores data atomically using XML. It also features a timing library, a game object container system, and many other features.
Numeric TTS is a PHP class that can be used to generate audio to spell numbers using different voices and idioms. It generates audio files in the WAVE format by concatenating audio samples that spell the digits of a number. The digit audio samples are available for male and female voices in English and Arabic. The resulting audio sample can be stored in a file or served as the current script output.
PED is a dialogue management system that uses a probabilistic nested belief model to choose dialogue strategies. The dialogue system designer need only supply a set of plan rules to PED as a dialogue grammar with preconditions. Using this grammar, PED constructs game trees (like the one below) to represent the outcomes of the dialogue, so that a dialogue strategy can be chosen for the current turn in the dialogue. PED automatically maintains a belief model by a belief revision process that uses the observed acts in the dialogue. The game tree is evaluated in the context of this belief model. PED is efficient because it uses probabilistic estimates of belief rather than a plain logical belief model.