The Advanced Linux Sound Architecture is composed of several parts. The first is a fully modularized sound driver which supports module autoloading, devfs, isapnp autoconfiguration, and gives complete access to analog audio, digital audio, control, mixer, synthesizer, DSP, MIDI, and timer components of audio hardware. It also includes a fully-featured kernel-level sequencer, a full compatibility layer for OSS/Free applications, an object-oriented C library which covers and enhances the ALSA kernel driver functionality for applications (client/server, plugins, PCM sharing/multiplexing, PCM metering, etc.), an interactive configuration program for the driver, and some simple utilities for basic management.
AMIDI-Plug is a MIDI subsystem for XMMS, BMP, and Audacious. It processes MIDI files and sends their events to one of the available backends (currently ALSA, FluidSynth, dummy). With the ALSA backend, any hardware or software synthesizer, as long as it provides ALSA sequence ports, can be used to play MIDI with AMIDI-Plug. With the FluidSynth backend, AMIDI-Plug directly accesses the FluidSynth library for MIDI playback and sends the generated audio into effect and output plugins of the player. A dummy backend is also provided for testing and analysis purposes. Playback is fully functional: play, stop, seek, pause, song information are available.
AeonWave is a cross platform, hardware accelerated, multi-threaded, and versatile stereo and 4D audio mixing library. By combining hardware accelerated rendering and a low memory footprint the library can handle almost any situation, from virtual synthesizer apps for smart phones to immersive simulation. It has a small, easy to use, fault tolerant, and consistent API, low latency support by using hardware acceleration, simultaneous support for stereo and 4D audio, audio frames with sub-mixing capabilities, support for stereo and 3D audio effects and filters, and a Freeware supplemental OpenAL implementation.
AeonWave Audio-FX is real-time, hardware accelerated, cross platform audio effects software for guitar players, singers, vocalists, voice overs, or DJs. Originally designed as an audio effects applet for instrumentalists, it now extends to areas like voice processing for vocalists or live or podcasting DJ work. Effects include Compressor, Phaser, Flanger or Chorus, Wah, Distortion, and Reverb with echo.
AeonWave-OpenAL is a thin OpenAL emulation layer that uses AeonWave to create one of the fastest rendering OpenAL implementations available. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Its API style and conventions deliberately resemble those of OpenGL.
Algoscore is a graphical environment for algorithmic composition, where music is constructed directly in an interactive graphical score. The result is output to MIDI and CSound. Graphical objects are placed in a timeline and connected together. Some objects are fully dependent on user data, while some are generative and reacts on input from other objects. It is highly customizable and extensible with the Nasal scripting language. It has a non-realtime perspective where the composer can relate freely to time and construct the composition outside of time. This makes AlgoScore more like a traditional sequencer in this regard, but a graphical algorithmic sequencer with powerful and flexible scripting capabilities.
AlsaPlayer is a new PCM player written with the ALSA sound system in mind. It also includes support for JACK, OSS, NAS, and ESD. It makes extensive use of multi-threading and supports OGG, MP3, WAV, CDDA (CD Digital Audio), MOD, S3M, IT, and many other input types. Features include a real- time effects stream, variable speed/pitch control, SHOUTcast/icecast streaming support, multiple active visual scopes, command line mode, playlists, plugin architecture, low-latency mode, and more.